Item Properties

Minor magical effects that can be imbued or exist in an item; common among worlds with high magic and inhabatants with too much time on their hands, boredom or moments of inpiration. Or – Wouldn’t it be cool if…..

Roll 1d100. Then roll once on each indicated Minor Property table.

d100Roll On
01–10Table I — Cosmetic & Sensory
11–20Table II — Practical & Convenient
21–32Table III — Dungeon & Exploration
33–42Table IV — Arcane, Divine & Supernatural
43–52Table V — Personality, Memory & Social
53–62Table VI — Unsettling, Flawed & Dangerous
63–67I + II
68–72I + III
73–76I + IV
77–79I + V
80–82I + VI
83–85II + III
86–87II + IV
88–89II + V
90–91II + VI
92–93III + IV
94III + V
95III + VI
96IV + V
97IV + VI
98V + VI
99Roll twice on this Master Table
100Roll three times on this Master Table
Table I — Cosmetic & Sensory Properties
d100Minor Property
01Everclean. Dirt and grime fall away after 1 minute.
02Bloodless. Blood refuses to stain it.
03Dustless. Dust never settles upon it.
04Polished. Its surface remains perfectly polished.
05Moonlit. Gives off faint silver light beneath moonlight.
06Sunlit. Becomes warm and faintly golden in sunlight.
07Emberwarm. Always pleasantly warm.
08Gravecold. Always slightly colder than its surroundings.
09Frosted. Develops harmless frost in cold weather.
10Dewborn. Collects tiny droplets of dew every dawn.
11Rose-Scented. Smells faintly of roses.
12Cedar-Scented. Smells like fresh-cut cedar.
13Rain-Scented. Smells like earth immediately before rain.
14Smoky. Carries the faint scent of wood smoke.
15Ocean-Born. Smells faintly of saltwater.
16Old Library. Smells like parchment and old books.
17Iron-Scented. Smells faintly metallic when danger is near.
18Sweetened. Gives off the scent of honey when handled.
19Changing Perfume. Its scent changes with the season.
20Scentless. Produces absolutely no smell.
21Soft Chime. Makes a tiny bell-like sound when picked up.
22Deep Chime. Rings faintly when struck.
23Whistler. Whistles softly in strong wind.
24Hummer. Produces a barely audible hum underground.
25Singer. Emits a single musical note when drawn or opened.
26Echoing. Sounds it produces linger slightly too long.
27Mute. Makes no sound when set down.
28Quiet Step. Its own movement makes unusually little noise.
29Rain Drummer. Raindrops striking it sound musical.
30Laughing. Occasionally makes a faint chuckle when dropped.
31Blue Flame. Nearby flames briefly turn blue when it passes.
32Green Flame. Nearby flames acquire green edges.
33Candlefriend. Candle flames lean toward it.
34Candlebane. Candle flames lean away from it.
35Shadowless. Casts no shadow in ordinary light.
36Long Shadow. Its shadow is always slightly too long.
37Colored Shadow. Its shadow has a faint blue or purple tint.
38Double Shadow. Occasionally casts two overlapping shadows.
39Dancing Shadow. Its shadow moves slightly when nobody does.
40Dawn Shadow. Its shadow points west regardless of light at dawn.
41Colorfast. Its colors never fade.
42Seasonal. Changes color with the seasons.
43Mood-Tinted. Changes hue according to its bearer’s mood.
44Blood-Tinted. Turns dark red after violence nearby.
45Moon-Tinted. Becomes pale silver under the moon.
46Star-Tinted. Tiny points of light appear on it at night.
47Iridescent. Its surface shimmers with subtle changing colors.
48Inkblack. Always appears impossibly dark.
49Pearlescent. Gains a mother-of-pearl sheen when wet.
50Translucent Edge. Its outermost edge becomes faintly transparent.
51Dry. Water rolls off without soaking it.
52Damp. Always feels slightly moist.
53Rain-Hater. Raindrops visibly bend around it.
54Steam-Breath. Gives off faint steam in cold weather.
55Mist-Crowned. Develops a thin halo of mist near waterfalls.
56Rippled. Its reflection appears as though seen through water.
57Mirrorbright. Any polished portion functions as a good mirror.
58Unreflecting. Does not appear in ordinary mirrors.
59Young Reflection. Reflections show the item as newly made.
60Old Reflection. Reflections show it rusted and ancient.
61Spark-Touched. Produces harmless sparks when rubbed.
62Static. Hair rises slightly when it is nearby.
63Tiny Lightning. Minute arcs jump across its surface during storms.
64Thunderborn. Vibrates faintly during thunderstorms.
65Stormglow. Glows dimly before lightning strikes nearby.
66Warm Rain. Rain touching it becomes briefly warm.
67Snowfriend. Snow settles neatly upon it without melting.
68Snowbane. Snow melts immediately upon touching it.
69Autumnal. Tiny illusory leaves occasionally drift from it.
70Springborn. Nearby flowers turn slightly toward it.
71Runed. Faint decorative runes appear when magic is nearby.
72Vanishing Script. Writing appears briefly, then fades.
73Maker’s Mark. Displays the symbol of its creator when warmed.
74Owner’s Mark. Bears the initials of whoever carried it longest.
75Changing Inscription. Decorative words rearrange themselves nightly.
76Unreadable. Its decorative writing seems almost understandable.
77Star Script. Tiny constellations appear across it at night.
78Sun Script. Golden letters appear in direct sunlight.
79Blood Script. Old markings become visible when touched by blood.
80Breath Script. Hidden symbols appear when breathed upon.
81Lightweight Feel. Feels lighter than it looks, without changing weight.
82Heavy Feel. Feels strangely substantial when held.
83Silken Touch. Its surface always feels smooth.
84Roughened. Always has a secure, textured grip.
85Heartbeat. A faint pulse can occasionally be felt within it.
86Breathing. Seems to expand and contract almost imperceptibly.
87Perfect Balance. Always settles neatly when placed down.
88Upright. Tends to come to rest standing upright.
89Slow Spin. Rotates slowly when balanced on a point.
90Never Rolls Away. Stops rolling after a few inches.
91Firefly. Releases a harmless mote of light once each evening.
92Tiny Stars. Produces sparkling motes when shaken.
93Afterimage. Leaves a faint visual trail when moved quickly.
94Haloed. Develops a faint halo in darkness.
95Glittering Dust. Sheds harmless glittering motes that vanish instantly.
96Outlined. Its silhouette remains faintly visible in darkness.
97Beautifully Aged. Wear makes it look more distinguished rather than damaged.
98Unchanging. Its appearance never seems to age.
99Restored at Dawn. Cosmetic scratches disappear each sunrise.
100Masterpiece. Everyone agrees that it is strangely beautiful, though nobody can explain why.
Table II — Practical & Convenient Properties
d100Minor Property
01Self-Drying. Dries itself within 1 minute.
02Self-Warming. Keeps itself comfortably warm.
03Self-Cooling. Keeps itself pleasantly cool.
04Never Mildews. Mold cannot grow on it.
05Never Rusts. Ordinary rust cannot form upon it.
06Never Tarnishes. Metal remains bright.
07Mothproof. Insects refuse to eat it.
08Ratproof. Ordinary rodents refuse to chew it.
09Waterproof. Contents remain dry during ordinary exposure to water.
10Weatherproof. Normal weather causes no cosmetic deterioration.
11Perfect Pour. Liquids poured from it never dribble down the side.
12Last Drop. A vessel always yields one final sip.
13Clean Water. Water stored in it stays fresh.
14Cool Drink. Liquids remain pleasantly cool.
15Warm Drink. Liquids remain pleasantly warm.
16Unstaled. Bread or similar food stored within stays fresh twice as long.
17Spicekeeper. Spices stored within retain their potency indefinitely.
18Saltkeeper. Salt never clumps inside it.
19Dry Tinder. Tinder carried within remains dry.
20Perfect Cork. Any stopper placed in it seals cleanly.
21Sharpened. A mundane cutting edge never becomes inconveniently dull.
22Needlepoint. A sewing needle or similar tool keeps its point.
23Never Tangled. Rope, cord, thread, or chain stored with it does not tangle.
24Easy Knot. Knots tied with it are easy for the owner to untie.
25Straight Measure. Can serve as an accurate ruler.
26Level. When placed flat, indicates whether a surface is level.
27Plumb. When hung freely, always points straight downward.
28True Circle. Can be used to draw perfect circles.
29Perfect Line. Produces perfectly straight lines when used as a guide.
30Sure Grip. Does not easily slip from a normal grip.
31Easy Buckle. Its straps and buckles never jam.
32Easy Laces. Its laces never knot accidentally.
33Perfect Fit. Adjusts cosmetically to fit a creature of similar size.
34Warm Boots. Keeps the wearer’s feet comfortably warm.
35Dry Boots. Keeps the wearer’s feet dry in ordinary rain.
36Cool Hat. Keeps the wearer’s head comfortable in normal heat.
37Dry Cloak. Rainwater runs quickly from it.
38Unwrinkled. Cloth never remains wrinkled.
39Buttonkeeper. Buttons never fall off.
40Unsnagging. Rarely catches on ordinary branches or nails.
41Pagekeeper. A book naturally opens to the last page read.
42Dry Pages. Its pages resist ordinary moisture.
43Inkkeeper. Ink written with it dries instantly without smearing.
44Ever-Inked. A writing implement never runs dry during a single sentence.
45Bookmark. A small magical mark indicates the last passage read.
46Margin Hand. Corrects obviously crooked handwriting cosmetically.
47Night Reader. Written text upon it remains barely readable in dim light.
48Indexing. Frequently referenced pages become easier to locate.
49Quiet Pages. Pages can be turned silently.
50Copyist’s Friend. Keeps written lines evenly spaced.
51Ember Keeper. A coal stored within remains warm until morning.
52Spark Maker. Produces enough sparks to ignite ordinary tinder.
53Windproof Flame. A tiny mundane flame it holds resists gentle wind.
54Smoke Guide. Smoke from it rises neatly upward.
55Ashkeeper. Ash remains contained until deliberately emptied.
56Candle Saver. Candles placed in it burn slightly more slowly.
57Waxcatcher. Candle wax never drips onto surrounding surfaces.
58Lantern Friend. Lantern glass attached to it never clouds with soot.
59Easy Ignition. Ordinary lamps attached to it light on the first attempt.
60Emberless Extinguishing. A flame snuffed with it leaves no stray embers.
61Compass. Indicates north when allowed to hang freely.
62Sun Dial. Indicates roughly how long remains until sunset.
63Dawn Dial. Indicates roughly how long until sunrise.
64Season Teller. Indicates the current season even underground.
65Moon Teller. Displays the current phase of the moon.
66Weather Glass. Clouds slightly when rain is coming.
67Storm Glass. Vibrates faintly before a major storm.
68Temperature Stone. Changes color according to ambient temperature.
69Depth Stone. Darkens gradually the farther underground it goes.
70Altitude Stone. Brightens gradually at higher elevation.
71Coin Sorter. Coins shaken in its container separate by type.
72Counting Cup. Indicates whether it contains fewer than ten, dozens, or hundreds of small objects.
73Honest Scale. Mundane weight measurements made with it are accurate.
74Merchant’s Eye. A mark upon it changes when placed beside counterfeit mundane coinage.
75Ledger Friend. Numbers written in columns naturally align.
76Changekeeper. Small coins placed within sort themselves overnight.
77Keykeeper. Keys attached to it arrange themselves by size.
78Labeler. Containers stored with it acquire faint temporary labels describing mundane contents.
79Owner’s Pocket. Always settles into the same pocket or compartment when packed.
80Pack Friend. Takes up slightly less awkward space when packed, without changing actual capacity.
81Needle Finder. Small metal needles placed nearby drift slowly toward it.
82Lost Button. Buttons within 5 feet softly click against nearby surfaces.
83Dropped Coin. Coins dropped nearby make a slightly louder sound.
84Key Chime. Gives a faint chime when its matching mundane lock is nearby.
85Toolmate. Vibrates gently when the correct mundane companion tool is nearby.
86Matching Pair. One paired item becomes warm when its mate is within 30 feet.
87Homeward. Tilts slightly toward the place where it spent the most time.
88Ownerward. If unattended, slowly rotates toward its attuned or established owner.
89Bedtime. Becomes warm around the bearer’s normal sleeping time.
90Meal Bell. Gives a faint ping around the time its owner usually eats.
91Fresh Shave. A grooming tool never accidentally pulls hair.
92Combfriend. A comb or brush easily removes ordinary knots.
93Soapless Clean. Can remove light mundane grime with water alone.
94Sweet Breath. A cup or utensil leaves a faint pleasant taste afterward.
95Warm Bedroll. Remains comfortable in ordinary chilly weather.
96Soft Pillow. Always seems slightly more comfortable than expected.
97Quiet Door. Hinges attached to it never squeak.
98Unsticky Lock. A mundane lock incorporating it does not jam from normal wear.
99Easy Packing. Its straps naturally tighten into a secure arrangement.
100Faithful Tool. If misplaced nearby, the owner has an uncanny tendency to notice it before leaving.
Table III — Dungeon & Exploration Properties
d100Minor Property
01Northfinder. Points north when placed flat.
02Downfinder. Points toward true downward.
03Surface Sense. Becomes warmer when moving toward open sky.
04Depth Sense. Darkens progressively with depth underground.
05Entrance Memory. Points toward the last dungeon entrance through which it passed.
06Camp Memory. Points toward the last place the bearer slept.
07Waystone Friend. Vibrates faintly near teleportation stones or established waypoints.
08Old Road. Hums faintly on ancient constructed roads.
09Worked Stone. Becomes slightly warmer when touching worked stone.
10Natural Stone. Becomes cooler against natural, unworked rock.
11Hollow Stone. Gives a faint ping when tapped near a hollow space.
12Thin Wall. Vibrates faintly beside unusually thin masonry.
13Old Door. Becomes warm near doors older than a century.
14Hidden Hinge. Faintly clicks near concealed hinges.
15Threshold. Engraved marks brighten when crossing a doorway.
16Secretive. Gives a faint itch when carried through a concealed door.
17Dead End. Cools noticeably after entering a passage with no other ordinary exit.
18Intersection. Gives a tiny chime when entering a junction of three or more passages.
19Long Passage. Hums more loudly in unusually long corridors.
20Stairfriend. Vibrates slightly when stairs are nearby.
21Draftfinder. A tiny ribbon, thread, or marking always indicates nearby airflow.
22Fresh Air. Brightens slightly as air quality improves.
23Stale Air. Tarnishes temporarily in badly stale air.
24Smoke Sense. Warms when smoke is present nearby.
25Gas Warning. Changes color in obviously unhealthy mundane fumes.
26Waterfinder. Develops condensation near substantial natural water.
27Deep Water. Turns darker near water too deep to stand in.
28Running Water. Gives a faint trembling sensation near flowing water.
29Dry Path. Tilts toward the driest nearby passage at a junction.
30Flood Mark. Displays a faint line showing the highest recent water level in a room.
31Recent Footsteps. Becomes slightly warm when placed upon recently disturbed dust.
32Dust Reader. Makes footprints in dust marginally easier to see.
33Blood Trail. Old blood nearby takes on a faint sheen.
34Bone Sense. Gives a tiny knock when touching buried bone.
35Corpse Chill. Grows cold near a corpse less than a day old.
36Old Grave. Develops a gray discoloration near burial sites.
37Campfire Memory. Warms at places where a fire burned within the last day.
38Meal Memory. Gives off a faint scent when food was recently prepared nearby.
39Torch Memory. Briefly glows where torches recently burned.
40Occupied. Vibrates slightly in a room where creatures recently slept.
41Rat Warning. Scratches faintly against its container when many rats are nearby.
42Spider Warning. Tiny web-like patterns appear near large concentrations of spiders.
43Bat Warning. Gives a barely audible clicking sound near bats.
44Goblin Mark. Develops a faint greenish discoloration near frequently used goblin lairs.
45Undead Chill. Becomes cold in places heavily frequented by undead.
46Fiend Stain. Darkens near locations with lingering fiendish influence.
47Fey Tickle. Feels oddly light near strong fey influence.
48Aberrant Itch. Produces an uncomfortable vibration near lingering aberrant influence.
49Dragonwarm. Becomes faintly warm in places long occupied by dragons.
50Construct Resonance. Hums near large active magical machinery.
51Magic Door. Decorative lines glow faintly beside magical portals.
52Teleport Scar. Gives a faint chime at places frequently used for teleportation.
53Planar Thinness. Becomes slightly translucent near planar boundaries.
54Ward Sense. Becomes heavy-feeling near persistent magical wards.
55Rune Sense. Decorative markings flicker near magical runes.
56Old Magic. Tarnishes near magic older than several centuries.
57Fresh Magic. Briefly warms after a spell is cast nearby.
58Dispelled. Goes dull for a moment when a magical effect ends nearby.
59Arcane Residue. Tiny sparks appear where powerful magic was recently used.
60Ritual Place. Emits a low tone inside an established ritual chamber.
61Trap Unease. Gives the bearer a vague uncomfortable sensation near obvious mechanical complexity; it does not identify traps.
62Pressure Stone. Clicks faintly when placed upon a surface that moves under weight.
63Tripwire Friend. Threads touching it become faintly luminous.
64Pit Echo. Dropped pebbles sound slightly clearer when falling into deep spaces.
65Balance Stone. Rests perfectly still on stable surfaces but wobbles on unstable ones.
66Crackfinder. Fine cracks touching it become slightly more visible.
67Weak Masonry. Vibrates when struck against structurally weak ordinary stonework.
68Loose Stone. Gives a soft click when laid against movable masonry.
69Rot Sense. Changes color near badly rotten wood.
70Bridge Tester. Hums differently when resting against heavily strained structures.
71Direction Memory. Can display the direction from which the bearer entered the current room.
72Turn Counter. Develops one temporary mark for each major turn since the last rest.
73Room Counter. Can accumulate faint marks for rooms entered since dawn.
74Backtracker. Its markings point toward the immediately previous room.
75Breadcrumb. Briefly glows when passing somewhere it crossed earlier that day.
76Circle Warning. Gives a soft chime when the bearer unknowingly returns to the same place.
77Unvisited. Remains dull in places the bearer has never visited before.
78Mapfriend. A map held beside it naturally aligns with the bearer’s facing.
79True Scale. Helps keep hand-drawn dungeon maps roughly consistent in scale.
80Door Counter. Gains a tiny temporary notch each time the bearer passes through a door.
81Ceiling Height. When tossed upward, briefly glows at the highest point reached.
82Deep Drop. Whistles differently during falls greater than about 20 feet.
83Slope Sense. Slowly rolls toward the lower end of even very gentle slopes.
84Level Passage. Lies completely still only on level ground.
85Magnetic Stone. Aligns faintly with large nearby iron deposits.
86Ore Friend. Develops metallic specks near significant natural ore veins.
87Gem Tingle. Produces a faint tone when touching an uncut gemstone.
88Salt Sense. Tastes faintly salty near substantial salt deposits.
89Crystal Song. Resonates softly near large natural crystal formations.
90Fungus Friend. Glows dimly near large colonies of subterranean fungus.
91Safe Camp. Remains still in quiet places but gives occasional ticks where frequent movement occurs.
92Watch Stone. Gives a soft click when the room becomes completely silent.
93Dawn Underground. Warms faintly at surface sunrise even deep underground.
94Midnight Underground. Cools at surface midnight.
95Moon Below. Displays the moon’s current phase underground.
96Weather Below. Becomes damp if it is raining directly above.
97Dungeon Pulse. Occasionally beats like a slow heart deep underground.
98Ancient Place. Decorative patterns grow more elaborate in very old structures.
99Dungeon Memory. Permanently acquires tiny markings representing particularly ancient sites it has visited.
100Pathfinder. Once per day at an intersection, if released onto a level surface, it turns toward a randomly chosen unexplored passage. It offers no guarantee of safety.

Table IV — Arcane Properties
d100Minor Property
01Arcane Spark. Tiny harmless sparks dance across it when spells are cast nearby.
02Spell Echo. Repeats the final syllable of a nearby spoken spell as a whisper.
03Mana Warmth. Warms briefly when magic affects it.
04Dispel Chill. Turns cold when nearby magic is dispelled.
05Cantrip Friend. Glows faintly when affected by minor magic.
06Wizard’s Mark. Reveals the symbol of its original magical creator.
07Ley-Touched. Vibrates gently near strong magical currents.
08Ley Drifter. Slowly rotates toward strong nearby magical concentrations.
09Spellcolor. Changes hue according to the broad nature of nearby magic.
10Arcane Static. Produces harmless static around spellcasters.
11Holy Warmth. Feels comforting inside consecrated places.
12Unholy Chill. Becomes cold within profaned places.
13Temple Memory. Displays faint symbols of temples in which it has spent significant time.
14Prayer Echo. Occasionally repeats a whispered fragment of an old prayer.
15Bell of Faith. Emits a faint tone when placed upon an altar.
16Blessing Sheen. Becomes brighter after receiving a blessing.
17Funeral Gray. Loses color during funeral rites.
18Wedding Gold. Gains a golden sheen during sincere marriage rites.
19Oathbright. Briefly glows when a solemn oath is sworn over it.
20Oathbroken. Develops a hairline dark mark if an oath sworn upon it is knowingly broken.
21Ancestor Warmth. Becomes warm near a descendant of its former owner.
22Grave Memory. Whispers the name of someone once buried with it.
23Mourning. Darkens when its long-term owner dies.
24Heirloom. Becomes slightly brighter when passed willingly from parent to child.
25Bloodline Mark. Displays a family emblem when held by someone of the original owner’s bloodline.
26Old Soul. Occasionally sighs when left alone.
27Spirit Touched. Gives a faint tremor in places with strong spiritual activity.
28Ghost Glass. Condensation forms on it in unusually haunted locations.
29Funeral Bell. Emits one soft chime when carried past a newly deceased creature.
30Empty Seat. Nearby unattended chairs occasionally creak when it is present.
31Feylight. Tiny motes orbit it in strong fey locations.
32Pixie Dust. Leaves harmless glittering motes that disappear quickly.
33Summer Court. Smells of flowers near benevolent fey magic.
34Winter Court. Frost forms near hostile or wintry fey magic.
35Changeling Glass. Reflections look subtly different in fey realms.
36Wild Song. Birds occasionally answer sounds made by the item.
37Mushroom Ring. Fungus near it tends to grow in small circles.
38Thornfriend. Ordinary thorns rarely snag on the item itself.
39Moon Court. Decorative silver markings appear beneath moonlight.
40Dancing Lights. Tiny harmless lights dance around it on midsummer nights.
41Infernal Heat. Warms near lingering fiendish magic.
42Sulfur Trace. Smells faintly of sulfur near infernal influence.
43Contract Mark. Written contracts placed beneath it gain sharply defined lettering.
44Sin Stain. Darkens briefly after deliberate cruelty nearby.
45Temptation. Occasionally appears more valuable than it really is.
46Demon Static. Gives off erratic sparks near chaotic extraplanar influence.
47Ashfall. Produces a few grains of warm ash after nearby fiendish magic.
48Hellscript. Decorative marks become angular near infernal magic.
49Abyssal Twitch. Moves almost imperceptibly near demonic influence.
50Banishment Chime. Rings softly when an extraplanar creature is banished nearby.
51Celestial Glow. Produces soft light near strong celestial influence.
52Featherfall. Occasionally produces a single illusory feather.
53Hymnal. Hums faint harmonies in consecrated spaces.
54Starborn. Brightens under an unobstructed night sky.
55Mercy Mark. Becomes warm after its bearer willingly spares an enemy.
56Charity Mark. Brightens slightly after its bearer gives something valuable away freely.
57Truthful Tone. Sounds unusually clear during sincere vows.
58Angel’s Breath. Produces a faint breeze in otherwise still sacred places.
59Halo Trace. Its bearer’s shadow gains a faint halo during acts of selfless courage.
60Dawn Blessing. Briefly warms at sunrise.
61Elemental Fire. Feels warm near strong fire magic.
62Elemental Water. Develops droplets near strong water magic.
63Elemental Air. Feels unusually light near strong air magic.
64Elemental Earth. Feels unusually heavy near strong earth magic.
65Lightning Touched. Hair rises around it near electrical magic.
66Ice Touched. Develops frost near cold magic.
67Acid Touched. Gives off a sharp mineral smell near corrosive magic.
68Thunder Touched. Vibrates after loud supernatural thunder.
69Prismatic. Momentarily flashes through several colors after elemental magic nearby.
70Element Memory. Retains a faint trace of the last elemental energy that touched it.
71Dreamtouched. Gives off faint images while its bearer sleeps.
72Dreamkeeper. Dreams are easier to remember when sleeping beside it.
73Nightmare Stain. Darkens after a bearer experiences a nightmare.
74Sleepwarm. Becomes warm when its bearer falls asleep.
75Sleepless. Continues tiny movements throughout the night.
76Lucid Mark. Occasionally appears in its bearer’s dreams.
77Prophetic Nonsense. Sometimes whispers cryptic statements that usually mean nothing.
78Dream Name. Bears a different inscription in dreams.
79Somnambulant. May move a few inches while everyone nearby sleeps.
80Morning Tear. Develops one drop of clear water at dawn.
81Planar Tint. Its colors subtly change on different planes.
82Portal Chime. Emits a faint sound after passing through a portal.
83Astral Lightness. Feels lighter in extraplanar spaces.
84Shadowfell Pallor. Loses some color in gloomy planar regions.
85Feywild Bloom. Colors intensify in strongly fey realms.
86Elemental Shift. Surface texture changes subtly on elemental planes.
87Plane Memory. Keeps a tiny symbol representing each plane it has visited.
88Gate Scar. Develops a faint line after passing through powerful planar gates.
89Reality Itch. Vibrates gently in magically unstable places.
90Wrong World. Its shadow points strangely when on a plane unlike its origin.
91Rune Eater. Mundane chalk marks made upon it disappear overnight.
92Magic Ink. Mundane ink upon it becomes faintly luminous for an hour.
93Spell Dust. Produces a pinch of useless glittering dust after a spell is cast upon it.
94Wizard’s Candle. Nearby flames briefly lengthen when arcane magic is used.
95Mystic Resonance. Two similarly enchanted items hum when brought close together.
96Attunement Sympathy. Becomes slightly warm when held for a long period by the same person.
97Old Enchantment. Develops increasingly ornate markings over decades.
98Magic Scar. Permanently gains a tiny mark after surviving especially powerful magic.
99Unknown School. Arcane observers disagree about what kind of magic animates the property.
100Impossible Spark. Once per day it produces a tiny magical phenomenon—an inverted shadow, floating droplet, miniature rainbow, impossible whisper, or similar harmless oddity.

Table V — Social Properties
d100Minor Property
01Namekeeper. Displays the name of its current long-term owner.
02First Owner. Occasionally shows the name of its original owner.
03Last Owner. Bears a faint inscription naming its previous bearer.
04Many Masters. Tiny marks represent each long-term owner.
05Faithful. Feels slightly warmer in its owner’s hand.
06Jealous. Feels cold when handled by someone other than its owner.
07Welcoming. Gives a pleasant chime when handed willingly to another person.
08Possessive. Gives a faint unhappy buzz when given away.
09Homesick. Becomes cool when far from the place it considers home.
10Homecoming. Warms noticeably upon returning home.
11Victorious. Shines slightly after its bearer wins a significant contest.
12Defeated. Appears dull after its bearer suffers a serious defeat.
13Brave. Vibrates pleasantly after its bearer confronts obvious danger.
14Cowardly. Trembles faintly near obvious threats.
15Proud. Looks cleaner when openly displayed.
16Shy. Its decorative markings fade when many people stare at it.
17Vain. Becomes brighter when polished or complimented.
18Grumpy. Occasionally rattles when ignored.
19Cheerful. Makes a soft pleasant chime in lively company.
20Melancholy. Gives off a faint sigh in abandoned places.
21Curious. Slowly turns toward newly opened doors.
22Suspicious. Becomes cold when handed to a stranger.
23Friendly. Warms quickly to repeated handling by the same person.
24Aloof. Remains cold for several days after changing owners.
25Formal. Gives a tiny chime when its bearer introduces themselves properly.
26Rude. Occasionally makes an ill-timed snort or click.
27Polite. Gives a soft tone after being thanked.
28Argumentative. Buzzes faintly during heated arguments.
29Peacemaker. Becomes noticeably warm when an argument ends peacefully.
30Gossip. Whispers unintelligibly after hearing secrets.
31Laughter. Vibrates when its bearer genuinely laughs.
32Tears. Develops condensation when its bearer cries.
33Anger. Becomes hot to the touch, though harmless, when its bearer is furious.
34Fear. Grows cold when its bearer is frightened.
35Calm. Its hum becomes steady when the bearer relaxes.
36Excitement. Produces tiny sparks when its bearer becomes excited.
37Embarrassed. Turns faintly pink or red at awkward moments.
38Love. Warms near someone its bearer deeply loves.
39Grief. Loses its shine during periods of mourning.
40Loneliness. Makes small noises after being left unattended for several days.
41Storylover. Hums quietly during good storytelling.
42Music Lover. Vibrates softly in rhythm with nearby music.
43Bad Music Critic. Gives an occasional disapproving buzz during poor performances.
44Poet. Brief fragments of meaningless verse sometimes appear upon it.
45Historian. Acquires tiny marks at historically important places.
46Traveler. Displays decorative symbols representing distant regions visited.
47Tavern Friend. Looks slightly brighter inside busy taverns.
48Temple Friend. Looks particularly dignified inside temples.
49Dungeon Friend. Becomes slightly more ornate underground.
50Wilderness Friend. Takes on natural colors outdoors.
51Feastkeeper. Retains the faint scent of memorable meals.
52Toast. Gives a tiny chime whenever raised in a sincere toast.
53Drunkard. Smells faintly of ale after visiting taverns.
54Abstainer. Alcohol placed against it goes momentarily flat.
55Gambler. Produces a faint click when dice are rolled nearby.
56Lucky-Looking. People tend to assume it is lucky, though it provides no bonus.
57Unlucky-Looking. People tend to suspect it is cursed, though it isn’t.
58Winner’s Mark. Gains a temporary bright spot after its bearer wins a wager.
59Loser’s Mark. Develops a temporary dull spot after losing a wager.
60Coinlover. Produces a pleased hum when stored among coins.
61Collector. Becomes slightly brighter when placed near similar objects.
62Lonely Pair. Hums when separated from its matching partner.
63Twin Sense. Warms if its paired item is nearby.
64Family Heirloom. Reacts pleasantly to descendants of former owners.
65Old Friend. Gives a faint chime when encountering someone who knew a former owner.
66Nemesis. Becomes cold near someone who killed a former owner.
67Battle Memory. Faint scratches briefly appear where old damage once occurred.
68Peace Memory. Becomes unusually clean in places where it rested for years.
69Travel Memory. Sand, frost, pollen, or dust-like illusions appear representing places visited.
70Death Memory. Develops a dark mark when a long-term owner dies.
71Complimented. Brightens slightly when sincerely praised.
72Insulted. Tarnishes briefly when insulted.
73Named. Responds with a chime when called by a particular name.
74Renamed. Requires several days before recognizing a new name.
75Introductions. Gives a polite click upon meeting someone new.
76Handshake. Warms when two people shake hands while both touching it.
77Promisekeeper. Glows briefly during sincere promises.
78Liar’s Twitch. Occasionally twitches during obvious lies but is too unreliable to detect truth.
79Applause. Gives a faint ringing tone amid applause.
80Boos. Vibrates during hostile crowds.
81Child-Friendly. Produces harmless lights when handled by children.
82Animal-Friendly. Ordinary domestic animals are curious about it.
83Cat-Approved. Cats frequently choose to sit beside it.
84Dog-Approved. Dogs tend to sniff it enthusiastically.
85Horse-Calming. Horses generally tolerate its presence well.
86Rat-Despised. Rats avoid sleeping directly beside it.
87Crow Friend. Crows occasionally inspect or peck at it.
88Butterfly Friend. Butterflies sometimes land on it outdoors.
89Firefly Friend. Fireflies gather around it on summer evenings.
90Moth Friend. Moths circle it as though it were a lamp.
91Morning Person. Brightens near dawn.
92Night Owl. Looks more vibrant after sunset.
93Late Riser. Remains dull for an hour after sunrise.
94Bedtime Complaint. Gives a tiny click if its owner stays awake unusually late.
95Routine Lover. Reacts pleasantly when used at the same time each day.
96Wanderlust. Becomes dull if left in one location for months.
97Settler. Becomes brighter the longer it remains in one home.
98Adventurer. Gains tiny decorative marks after dangerous journeys.
99Story Item. Every longtime owner becomes convinced the item has more history than anyone knows.
100Almost Awake. The item behaves as though it possesses a personality, but never demonstrates actual intelligence or speech.

Table VI — Flawed Properties
d100Minor Property
01Cold Spot. Makes the immediate area slightly chilly.
02Hot Spot. Makes the immediate area slightly warm.
03Damp. Always feels wet despite being dry.
04Sticky. Feels faintly tacky to everyone except its owner.
05Greasy. Seems oily despite leaving no residue.
06Itchy. Prolonged skin contact causes harmless itching.
07Tingling. Produces pins-and-needles sensations when held.
08Numbing. Makes fingertips slightly numb after prolonged use.
09Static Shock. Occasionally delivers a harmless static snap.
10Bad Taste. Leaves a metallic taste in the mouth when handled.
11Whisperer. Sometimes whispers from inside a container.
12Mumbler. Produces speech-like noises that cannot be understood.
13Sleeptalker. Whispers only when everyone nearby is asleep.
14Name Whisperer. Occasionally whispers the bearer’s name.
15Wrong Name. Occasionally calls the bearer by another name.
16Shusher. Makes a faint “shhh” sound in quiet rooms.
17Laugher. Occasionally chuckles at inappropriate moments.
18Crier. Produces faint sobbing sounds when abandoned.
19Screamer. Once in a great while emits a brief distant-sounding scream.
20Knocker. Produces quiet knocks from inside nearby walls.
21Wrong Shadow. Its shadow points slightly incorrectly.
22Late Shadow. Its shadow moves a fraction of a second after it does.
23Early Shadow. Its shadow occasionally moves just before it does.
24Extra Shadow. Rarely produces a second faint shadow.
25Missing Reflection. Occasionally disappears from mirrors.
26Delayed Reflection. Its reflection sometimes lags behind.
27Old Reflection. Mirrors show it damaged and ancient.
28New Reflection. Mirrors show it pristine.
29Watcher. Reflections occasionally seem to face the viewer.
30Blinking Mark. An eye-like decoration occasionally blinks.
31Tiny Teeth. Decorative carvings sometimes resemble teeth.
32Hair Growth. Produces a few hair-like fibers overnight.
33Nail Growth. Horn or wood portions slowly grow and require trimming.
34Shedding. Occasionally sheds harmless flakes resembling skin.
35Sweating. Develops moisture when danger is nearby—or sometimes for no reason.
36Bleeding. Produces a single harmless red droplet when damaged.
37Bruising. Develops dark discolorations after being struck.
38Scarred. Cosmetic damage heals into scar-like patterns.
39Heartbeat. Sometimes pulses like a heart.
40Breathing. Occasionally seems to inhale and exhale.
41Bad Dreams. Sleeping beside it slightly increases the chance of unpleasant dreams.
42Recurring Dream. Bearers occasionally dream of the same unfamiliar room.
43Falling Dream. Bearers sometimes dream of falling.
44Watching Dream. Bearers sometimes dream of being observed.
45Old Owner Dream. Occasionally shows glimpses of an unknown former bearer.
46Dungeon Dream. Dreams occasionally feature corridors the bearer has never seen.
47Whisper Dream. A word whispered in dreams is forgotten upon waking.
48Sleepwalker. May shift a few inches during the night.
49Night Chill. Becomes icy around midnight.
50Dawn Cry. Produces a faint sigh at dawn.
51Moth Caller. Attracts mundane moths.
52Fly Caller. Attracts an unusual number of ordinary flies.
53Spider Friend. Small harmless spiders occasionally build webs on it.
54Rat Curiosity. Rats occasionally investigate it.
55Cat Hostile. Cats tend to stare suspiciously at it.
56Dog Warning. Some dogs growl at it without obvious reason.
57Horse Unease. Horses may initially dislike approaching it.
58Crow Watcher. Crows occasionally follow its bearer.
59Beetle Home. Tiny harmless beetles sometimes crawl from its seams.
60Worm Sign. Earthworms gather beneath it when left on soil overnight.
61Poor Timing. Occasionally gives a loud click during attempts at silence.
62Door Slammer. Nearby loose doors occasionally swing closed.
63Candle Snuffer. Small mundane flames nearby sometimes flicker out.
64Candle Flare. Small flames nearby occasionally flare unexpectedly.
65Cold Breath. The bearer’s breath occasionally becomes visible indoors.
66Static Hair. The bearer’s hair sometimes stands on end.
67Echo Step. Occasionally produces one extra phantom footstep.
68Dragging Sound. Produces a faint dragging noise in quiet corridors.
69Distant Bell. The bearer occasionally hears a bell nobody else hears.
70Invisible Drip. Produces the sound of dripping water with no source.
71Misplacer. Occasionally ends up in a different pocket than expected.
72Roller. Tends to roll toward inconvenient edges.
73Fumbler. Feels unusually slippery at embarrassing moments but grants no mechanical penalty.
74Clinger. Occasionally sticks briefly to tables or shelves.
75Drawer Opener. Nearby unlocked drawers sometimes open slightly.
76Cabinet Closer. Nearby cabinet doors tend to drift shut.
77Page Turner. Nearby books sometimes turn a page by themselves.
78Cup Mover. Nearby unattended cups occasionally shift slightly.
79Chair Scraper. Empty chairs nearby sometimes move an inch.
80Curtain Stirrer. Curtains move even when there is no wind.
81Food Spoiler. Fresh food touching it for hours acquires an unpleasant taste but remains edible.
82Drink Sourer. Alcohol stored against it tastes slightly sour.
83Milk Curdler. Milk left beside it curdles unusually quickly.
84Bread Hardener. Bread touching it becomes stale sooner.
85Salt Sweater. Leaves tiny salt crystals overnight.
86Ash Maker. Produces a few grains of ash each morning.
87Dust Maker. Collects dust even when recently cleaned.
88Rust Weeper. Produces harmless rust-colored streaks regardless of material.
89Mold Pattern. Harmless illusory mold patterns appear in damp places.
90Rot Smell. Occasionally smells briefly of decay.
91Hungry. Makes faint stomach-growling sounds if unused for days.
92Thirsty. Absorbs a few drops of water left on its surface.
93Attention-Seeking. Produces tiny noises when deliberately ignored.
94Vindictive. Briefly becomes cold after being thrown away.
95Homesick Curse. Slowly crawls an inch or two toward its old storage place when unattended.
96Possessive. Occasionally turns up among the previous owner’s belongings.
97Dungeon-Touched. The deeper underground it travels, the stranger its cosmetic manifestations become.
98Not Quite Dead. If destroyed, one small harmless fragment continues exhibiting its property.
99False Curse. Everything about the item suggests it is horribly cursed, but it has no harmful magical effect.
100Uldrazar’s Attention. Occasionally, when the item is left alone in the Halls, it is found facing toward the nearest unexplored doorway. Nobody ever sees it move.